Official PC System Requirements
look I've pieced these specs together from the pre-release footage and what gearbox has shown so far and basically the unreal engine 5 build gives us a pretty solid idea of where things are headed tbh if you've run any recent UE5 games you kinda already know what kind of hardware you're going to need but yeah nothing's carved in stone until gearbox drops the final numbers closer to launch you get the idea. I'm mostly going off the visual fidelity we saw in the gameplay reveal and what similar UE5 titles have demanded. Because I've spent way too many hours freeze-framing trailers just to spot texture quality and draw distance details imo.
Minimum (1080p / 30 FPS / Low Settings)
| Component | Requirement |
|---|---|
| OS | Windows 10 64-bit (version 21H2 or newer) |
| CPU | Intel Core i5-10400 / AMD Ryzen 5 3600 |
| RAM | 16 GB |
| GPU | NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 6600 (8 GB) |
| DirectX | Version 12 |
| Storage | 100 GB SSD (NVMe recommended) |
Recommended (1440p / 60 FPS / High Settings)
| Component | Requirement |
|---|---|
| OS | Windows 11 64-bit |
| CPU | Intel Core i7-12700K / AMD Ryzen 7 7700X |
| RAM | 32 GB |
| GPU | NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB) |
| DirectX | Version 12 Ultimate |
| Storage | 100 GB NVMe SSD |
Ultra (4K / 60 FPS / Ultra Settings + Ray Tracing)
| Component | Requirement |
|---|---|
| OS | Windows 11 64-bit |
| CPU | Intel Core i9-13900K / AMD Ryzen 9 7950X |
| RAM | 32 GB |
| GPU | NVIDIA GeForce RTX 5080 (16 GB) / AMD Radeon RX 9070 XT (16 GB) |
| DirectX | Version 12 Ultimate |
| Storage | 100 GB NVMe SSD (PCIe 4.0+) |
Console Performance Targets
| Platform | Resolution | Target FPS | Features |
|---|---|---|---|
| PS5 / Xbox Series X (Performance) | Dynamic 1440p | 60 FPS | 120 Hz support, VRR |
| PS5 / Xbox Series X (Quality) | Dynamic 4K | 30 FPS | Ray tracing, Lumen GI |
| Xbox Series S | Dynamic 1080p | 60 FPS | Reduced draw distance, no RT |
PC Features Confirmed
I mean nvidia dlss 4 with multi frame generation is literally a game changer for heavy UE5 titles like this and amd fsr 4 upscaling means you're covered regardless of which gpu you're running. Basically everyone gets playable frames now which is honestly such a relief compared to the dark ages of upscaling tech a few years ago. And the fact that both camps get their best upscaling tech at launch instead of one side waiting 6 months for a patch is pretty refreshing ngl.
ngl when I saw native 21:9 and 32:9 aspect ratios confirmed I actually felt a wave of relief no more messing around with hex edits or flawless widescreen patches just to get rid of those infuriating black bars that have haunted ultrawide gamers for years you know the struggle if you've ever had to troubleshoot widescreen fixes at 2am. Because let's be real ultrawide support in unreal engine games has been hit or miss and I was kinda worried bl4 would launch with the usual 16:9 lock and a forum thread full of angry 32:9 monitor owners.
so there's no frame rate cap on pc at all which is honestly how it should be and if you've got a 240hz or even one of those ridiculous 360hz monitors you can actually push every single frame your gpu can spit out. I'm kinda curious to see what kind of numbers a 5090 can pull on competitive settings tbh. But also I remember borderlands 3 had some weird physics issues above 120 fps so hopefully they sorted that out this time around you know those bugs where loot would just launch itself into orbit if your framerate was too high.
hardware ray tracing covers reflections shadows and global illumination through lumen and I've seen what UE5 lumen looks like in other recent games and tbh it's pretty stunning when everything comes together. Though I'll admit I'm a bit nervous about the performance hit on anything below a 4070 because ray tracing in open world games just chews through gpu resources like crazy. And I literally had to turn off RT entirely in wukong just to stay above 60 fps on my 3080 so I'm not super optimistic about ray traced BL4 on older cards.
there's a shader pre-compilation step that runs the first time you launch and you know what I genuinely prefer sitting through a 5 minute shader compile upfront rather than dealing with those awful traversal stutters that plague so many UE4 games. Honestly it's one of those small quality of life things that makes a huge difference in how the game actually feels to play. Anyway the first boot will take a while but after that you're good.
modding tools are coming post-launch building on everything the bl3 mod community already figured out and honestly some of the stuff modders did with bl3 was absolutely unhinged in the best way. So I'm pretty hyped to see what kind of chaos the community cooks up for bl4 rebalancing mods custom weapons reshade presets you get the idea. And if bl3's mod scene is anything to go by we'll probably see some pretty wild stuff within the first month.
Storage & Download
expect around 80 to 100 gb for the base download and tbh there's probably going to be a day one patch on top of that somewhere in the 5 to 15 gb range because that's just how modern aaa releases work at this point. I've learned to just accept it and plan my download schedule accordingly. But ngl it still stings a little when you preload 90 gigs and then steam hits you with another 12 gb update the second the game unlocks.
once all the season pass content lands you could be looking at 150 gb or more and I mean that's a serious commitment in terms of ssd real estate so maybe start clearing out those games in your steam library that you haven't touched since 2022 or whatever we all have that backlog we pretend doesn't exist. Also keep in mind that borderlands dlc packs have historically been pretty chunky especially the campaign expansions so 150 gb might honestly be a conservative estimate if they follow the bl3 pattern.
an ssd is genuinely mandatory here not just a nice to have because hdd loading times on UE5 titles can literally go past 2 minutes and nobody in their right mind wants to stare at a loading screen that long. I tried running a UE5 game off a hard drive once and honestly never again it was like going back to dial up internet after having fiber. So just get an nvme drive even a budget one will be night and day compared to spinning rust.
if you're gaming on a laptop the rtx 4060 mobile gpu sits roughly around desktop rtx 2060 performance which lands right at minimum spec and anything packing an rtx 4070 mobile or better should handle 1440p high settings pretty comfortably. Just make sure you've got good cooling because these UE5 games turn laptops into space heaters and I've literally had my laptop thermal throttle on less demanding games than what bl4 is going to be. Also undervolting your cpu helps more than you'd think with UE5 titles.
Can My PC Run Borderlands 4?
I've been running hellblade ii and black myth wukong on my own setup recently just to gauge where I stand and honestly if your pc handles those two at decent settings you're probably in good shape for bl4 too because they're both UE5 titles with similar hardware demands. The single biggest upgrade most people are going to need imo is that jump from 16 gb to 32 gb of system ram and making absolutely sure the game lives on an nvme ssd because unreal engine 5 is ridiculously dependent on fast storage for asset streaming in open world areas. And tbh ddr5 prices have come down quite a bit over the last year so it's not as wallet-destroying as it used to be but still something you should budget for if you're rocking 16 gigs in 2026. Also keep in mind that cpu matters more in UE5 than it did in UE4 because of all the background systems running simultaneously, so that ryzen 5 3600 that's been serving you faithfully since 2019 might finally need to retire and stuff like that. I'm not saying you need a threadripper or anything ridiculous but a modern 6 core cpu is pretty much the floor at this point.