COV Manufacturer Gimmick
so basically the whole thing is an overheat system instead of a magazine and I've played with these guns enough to know that the heat gauge is your real ammo, you hold the trigger and the gauge climbs and when you stop shooting it cools back down but if you push it too far the gun overheats and you're locked into this repair animation where your character frantically bangs on the gun like they're trying to fix a toaster and the cool part is dealing splash damage actually speeds up the cooldown so you can kinda balance the heat with splash hits and just fire forever without ever stopping which is honestly the most satisfying thing in the game ngl
Legendary Pistols
| Weapon | Type | Special Effect | Drop Source | Drop Chance |
|---|---|---|---|---|
| Skeksil | Pistol | Fires 5 projectiles in V-pattern, high splash | Skrakk (Ascension Bluff) | 10% |
| Linoge | Pistol | 6-shot burst, each bullet deals splash | Chupacabratch (Athenas) | 10% |
| Pestilence | Pistol | Radiation aura on overheat, irradiates nearby | Sylvestro (Tazendeer Ruins) | 10% |
| Psycho Stabber | Pistol | 5x melee damage, applies melee DOT | Borman Nates (Meridian Outskirts) | 10% |
Legendary Assault Rifles
| Weapon | Type | Special Effect | Drop Source | Drop Chance |
|---|---|---|---|---|
| NoPewPew | AR | Incendiary, ramping fire rate, always overheats | Rampager (Forgotten Basilica) | 10% |
| Sawbar | AR | 3 sawblades, massive splash, DOT | Blinding Banshee (Desolation's Edge) | 10% |
| Juliet's Dazzle | AR | Cryo, splash damage reinforces cooldown | Aurelia (Blackbarrel Cellars) | 10% |
| Pain is Power | AR | Incendiary, damage increases when burning | Chupacabratch (Athenas) | 10% |
Legendary RPGs
| Weapon | Type | Special Effect | Drop Source | Drop Chance |
|---|---|---|---|---|
| Globetrottr | RPG | Sawblade projectile, bounces off surfaces, DOT | Kritchy (The Lodge) | 12% |
| Yellowcake | RPG | Projectile splits into 3 on travel, radiation | Warden (The Anvil) | 10% |
| Major Kong | RPG | Nuke-style explosion, massive AOE radius | Titan (The Slaughter Shaft) | 8% |
Why Pick COV
honestly COV is the manufacturer for people who hate reloading with a burning passion and I mean that literally because these guns overheat and you repair them instead of doing a reload animation and I used to main Jakobs before I tried COV and now every time I pick up a Jakobs and have to reload after six shots I just sigh like what am I even doing with my life, there's no magazine no reload animation no downtime between bursts you just hold the trigger and the gun fires until it gets too hot then you do this quick repair thing that's usually faster than a standard reload and honestly it feels like the gun is alive and angry and might explode at any moment which is basically the COV aesthetic in a nutshell, the heat gauge is your new magazine and you manage it by controlling your fire and once you get the rhythm down it's like playing a different game entirely where other people are stuck watching reload animations and you're just still shooting and still shooting and still shooting
what makes COV special though is the splash repair mechanic and I didn't even know about this for like my first 20 hours of using COV guns, dealing splash damage accelerates the heat cooldown so if you're using a COV gun that does splash damage like the Sawbar or NoPewPew your splash hits are actively cooling your gun while you fire and you can reach this magical balance point where your splash damage output matches your heat generation and the gun will just fire forever without overheating and it's honestly one of the most satisfying feelings in any shooter I've played, plus the guns look and sound absolutely incredible with that jury-rigged cobbled-together aesthetic covered in exposed wiring and duct tape and random metal bits that look like they were salvaged from a scrapyard, it feels like you're holding a weapon that could explode at any moment and honestly it kind of could and that's what makes it fun you know
Best Vault Hunters for COV Guns
Moze is the best COV user and it's not even close like I've tried COV on every character and Moze just makes them sing, her whole deal is infinite ammo and not reloading and COV guns literally don't have magazines so Cloud of Lead gives every fourth shot free which means your heat gauge rises slower and Forge constantly regenerates ammo which with COV guns translates to the heat gauge slightly decreasing over time and Redistribution regenerates ammo on crit which does the same thing, stack all three skills and you can fire most COV guns forever without ever hitting overheat and it's kinda disgusting honestly, the Linoge's 6-round burst deals splash on every bullet so it cools itself at the same time it's dealing damage and with Moze the gun literally cannot overheat and it's beautiful to watch
Amara is second best and the reason is the Pestilence pistol because it creates a radiation aura when it overheats and Amara's Anima makes that aura last longer and deal more damage which turns what's normally a penalty into your main damage source, Sustainment gives her life steal from the radiation DOT so the overheat that would normally be a downside becomes an AOE nuke that heals you and also procs her elemental damage bonuses and honestly it's one of those builds where you're like "this probably shouldn't work this well" but it does, Phasezerker class mod boosts this even further and I've walked through entire maps just intentionally overheating the Pestilence over and over because the radiation cloud kills everything around me
FL4K can do some interesting stuff with COV too, the NoPewPew always overheats after a certain number of shots but Leave No Trace returns ammo on crit so if you're hitting crits the overheat threshold keeps getting pushed back and the burst damage is absolutely massive because FL4K's crit bonuses are ridiculous, it's not as consistent as Moze because you can't fire forever but when it works the damage spikes are way higher and I've melted bosses faster with this combo than with some dedicated bossing builds, Zane doesn't have much specific COV synergy tbh he just prefers other manufacturers and I'd probably go Atlas or something on him instead but honestly COV still works fine on anyone you just won't get those crazy infinite-fire synergies
Hidden Mechanics
ok so the heat gauge is way more interesting than just "hot equals bad" and I'm pretty sure most players never figure this out because the game doesn't tell you anywhere, there's actually an optimal heat zone between like 30% and 70% where COV guns deal increased damage and I only noticed this because I was testing damage numbers and realized my shots were hitting harder when the gauge was in the middle range, below 30% the gun is cold and deals base damage and above 70% the gun starts to glow and spark and at that point you're risking overheat on the next few shots, so the sweet spot is keeping the gun in that middle zone where you're getting the damage bonus without the overheat risk and that's why burst firing is often better than just holding the trigger because you stay in the bonus damage zone longer and actually kill things faster even though you're firing fewer bullets per second
the Pestilence radiation aura is also way more powerful than the weapon card makes it sound and I didn't realize this until I accidentally overheated one in a dense room and everything just died, when you overheat a Pestilence the radiation cloud that forms deals damage in a radius around you for about 8 seconds but here's the thing that cloud deals radiation damage that scales with the damage of the shot that caused the overheat so if you ride the heat gauge near max for a while and then overheat on a high damage shot the cloud can tick for millions of damage and it also applies radiation status effect to every enemy in range and radiated enemies explode on death dealing AOE damage so in a dense mobbing situation one Pestilence overheat can chain reaction an entire room and it's honestly one of the most satisfying things in the entire game watching a room full of enemies just chain explode from radiation
the Yellowcake RPG has a hidden split mechanic that I didn't understand for way too long, the projectile splits into three at a specific distance about 15 meters from where it was fired and if you can judge that distance correctly you can make the split happen right as the projectile reaches an enemy hitting them with all three projectiles simultaneously for triple damage and it takes practice to get the spacing down but once you do the Yellowcake outperforms almost every other RPG for single-target burst and I've oneshot bosses that I previously thought needed full magazine dumps to kill
Early vs Late Game
early game COV is honestly some of the most fun I've had in Borderlands because the no-reload design means you're always shooting while other players are stuck in reload animations and the heat gauge is super generous at low levels so you can basically just hold the trigger through entire fights without thinking about it, the Skeksil pistol is available early from Skrakk and it's a fantastic leveling weapon because five projectiles in a V pattern with splash damage means you can hip fire in the general direction of enemies and things just die without you having to aim or try or do anything really, ammo economy is also great early because COV guns use regular AR pistol or RPG ammo which are all plentiful in the early game and honestly early game COV feels like the game is on easy mode compared to manufacturers where you have to reload constantly
late game COV is more nuanced and I've died way too many times during the repair animation to pretend otherwise, at Mayhem 10 the heat management becomes more punishing because the damage you take is higher and standing still to do the repair animation is a death sentence if you overheat at the wrong moment, the guns that deal splash damage naturally compensate because they cool themselves while firing but the ones that don't rely on splash repair become way harder to use and I've definitely rage-switched off COV after getting downed during a repair animation for the fifth time in one fight, the Yellowcake remains top tier at all difficulty levels and the NoPewPew with Moze's infinite ammo setup is absolutely disgusting at Mayhem 10 and the Major Kong RPG is one of the best crowd clearing weapons in the entire game, but you have to be way more deliberate with your shooting because mashing the trigger and ignoring the heat gauge works fine early but late game that habit will get you killed during the repair animation and honestly COV is a high skill floor high skill ceiling manufacturer in the endgame and that's what keeps it interesting after hundreds of hours
Pro Tips
so the number one thing that changed my COV gameplay was learning the audio cues because the guns make distinct sounds as the heat gauge rises and once you learn them you can manage heat without ever looking at the gauge, at around 70% you'll hear this high pitched whine that gets progressively louder and at 90% the gun starts sparking visually and audibly and it's super noticeable once you know what to listen for, the audio design on COV weapons is actually really good for this and honestly I play better with the sound on than off which is not something I can say for every manufacturer in the game
the Psycho Stabber is not a gun and I cannot stress this enough like yes it's listed under pistols and yes it technically shoots bullets but this thing is a melee weapon that happens to use pistol ammo and if you're using it as a gun you're doing it completely wrong, it gives 5 times melee damage and applies a melee DOT and you pair it with Amara's Blitz and a Brawler Ward shield and you can one-punch almost anything in the game, the bullets are just there to trigger on-hit effects and they deal almost no gun damage so don't even bother aiming just run up to things and punch them into orbit, the Globetrottr RPG fires sawblades that bounce off like six or seven surfaces before stopping and in enclosed spaces like the Maliwan Takedown corridors one Globetrottr shot bounces around for like 10 seconds and anything that touches a blade takes massive damage and it's basically a fire and forget weapon for tight spaces and I've cleared entire rooms by just firing one shot and hiding, also if you're using COV guns on a non-Moze character always carry a splash damage grenade because the splash repair mechanic works with grenade splash too so you can toss a grenade at your feet while your gun is cooling down and it'll recover way faster, and the Sawbar AR fires three sawblades that seem slow but they deal damage per frame while in contact with an enemy so on large bosses where the blades stay inside the hitbox the DPS is way higher than the card numbers suggest and it's secretly one of the best bossing ARs in the game and hardly anyone talks about it
Why Pick Cov (Quick Version)
so basically COV is the heat mechanic manufacturer and instead of reloading you have this heat gauge that builds up as you fire and you let it cool down between bursts and you never reload which is honestly the dream, overheat it and you do an animation that's longer than a normal reload so there's actual risk involved but COV rewards trigger discipline and once you learn the heat rhythm you have infinite ammo and never stop shooting and it's kinda beautiful in its own scrappy way
Best Vault Hunters (Quick Version)
everyone can use Cov effectively since the gimmick is more about playstyle than build synergy tbh, Moze benefits from the ammo efficiency and infinite ammo synergies which is the obvious pairing, FL4K gets good consistent damage output especially with crit builds on the NoPewPew, Zane has some tactical flexibility but honestly he's better with other manufacturers imo, and Amara gets some elemental synergies where applicable especially with the Pestilence radiation aura and all that
Hidden Mechanics (Quick Version)
the heat gauge has a sweet spot just before overheating where damage increases by about 15% and there's no visual indicator for this anywhere in the game so you just learn the timing through trial and error and a lot of dying, you can actually animation-cancel the repair animation by melee attacking during the first half of the animation and I only found this out like 100 hours in and it completely changed how aggressive I could play with COV, the Sawbar legendary's projectiles split after a set distance and the split point is where the damage is highest so you want to be at that exact range for maximum DPS and it takes practice to get the spacing right but it's worth it
Early Game vs Late Game (Quick Version)
Cov is solid throughout the whole game honestly and the gimmick is useful from level 1 all the way to endgame which is more than you can say for some manufacturers that fall off at certain points, early game the consistency helps when you don't have optimized gear and you're still figuring things out and late game the legendaries unlock the full potential and the gimmick scales well with endgame builds though maybe not as crazily as some other options at Mayhem 10, I've used Cov on fresh characters and maxed characters and it never feels bad which is pretty rare for a Borderlands manufacturer tbh
Pro Tips (Quick Version)
learn the gimmick timing because it takes a few hours of using Cov weapons before the playstyle becomes muscle memory and you stop thinking about the heat gauge and just feel it, once it clicks though going back to normal weapons feels genuinely clunky and slow like you're playing a different game where you have to stop shooting every few seconds like some kind of caveman, farm the dedicated drops early in endgame because Cov legendaries are balanced around the gimmick and perform way better than world-drop Cov guns and honestly the difference between a dedicated legendary Cov gun and a random world drop is night and day so don't waste your time farming random stuff when you can target the good ones